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 Subject :

 

  • CGM499 Special Topic in Artificial Intelligence for Games
  • Credit : 3(3-0)
  • Semester : 2/2007
  • Lecturer : Montri Inthachot (มนตรี อินทโชติ)   room 5-233 Tel : 02-997-2222 ext. 3675
  • E-mail: mankajib@thaixna.com

 

 Class Schedule :

 

  • Mon. 13:00-16:00 room 5-335

 

 Outline :

 

Date

Topic

Class Material

Note

1

Introduction to class

Lecture00-zIntro.pdf

 

2

Introduction to Artificial Intelligence for Games

Lecture01-Introduction.pdf

 

3

Reactive Agents

Lecture02-Reactive Agent.pdf

 

4

Chasing and Evading

Lecture03-Chasing-and-Evading.pdf

 

5

Pattern Movement

Lecture04-Pattern-Movement.pdf

 

6

Flocking

Lecture05-Flocking.pdf

Examples.rar

7

Path Finding

Lecture06-PathFinding.pdf

CodeExample.zip

8

Path Finding2

Lecture07-PathFinding2.pdf

AI-02.zip

       

Midterm Exam : วันจันทร์ที่ 14 มกราคม 2551

9

A* Path Finding

Lecture08-A-Star-PathFinding.pdf

a-star-pathfinder.zip

10

Finite State Machines

Lecture09-Finite-State-Machines.pdf

 

11

Fuzzy Logic

Lecture10-Fuzzy-Logic.pdf

 

12

Artificial Neural Networks

Lecture11-Neural-Networks.pdf

Back-Propagation.pdf

13

Genetic Algorithms

Lecture12-Genetics-Algorithms.pdf

 
       
       
       

Final Exam : ส่งโปรเจคและสอบวันจันทร์ที่ 3 มีนาคม 2551 เวลา 15:00 น.

       

 Score :

 

  • Assignment  40%
    - Attend class    10%
    - Assingments      5%
    - Project            25%
  • Midterm         30%
  • Final                30%

 

 Text books :

 

  • Ian Millington, Artificial Intelligence for Games, ISBN 10: 0-12-497782-0, ISBN 13: 978-0-12-497782-2
  • David M. Bourq, Glenn Seeman, AI for Game Developer, ISBN 10: 0-596-00555-5

 

 References :

 

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 Other Material :

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